SCake SDK Changelog

0.2.1
Added new functions added in SCake 0.2.1 DEV

0.2.0
Added new functions and dispatchers added in SCake 0.2.0 DEV
Added a "Delay" node with 3.0 default delay before trying to get the active ProjectSugarCake reference (prevents load order issues, note SCake takes a second to become active anyways so we don't lose much here)
SCake_ED_AnimStart and SCake_ED_AnimEnd now returns PalList as well

0.1.0.1
Fixed Start anim functions missing their return variables
Removed unneeded cast

0.1.0
All mods using the old SDK need to be recompiled while targetting the new ProjectSugarCake actor
Updated for Data Structure changes in SCake 0.1.0 DEV
Added new functions added in SCake 0.1.0
Changed ProjectSugarCake's ChunkID to 44 (apparently high ChunkIDs can cause the packager to bug out on some machines)

0.0.3
Updated for Data Structure changes in SCake 0.0.3 DEV
Removed "EquipLocation" Enum as it's no longer used by SCake
Added SCake_RegisterAllJSON function
Added missing register functions to the example mod
Updated ReadMe with variable types

0.0.2
Initial release with compatiblity for SCake 0.0.2 DEV